Play it for Real: Sustained Seamless Life/Game Merger in Momentum

Stenros, Jaakko and Montola, Markus and Waern, Annika and Jonsson, Staffan (2007) Play it for Real: Sustained Seamless Life/Game Merger in Momentum. In: Proceedings of DiGRA 2007 Situated Play conference, 24-28 Sept 2007, Tokyo, Japan.

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In this paper we describe a high-end pervasive larp Momentum that sought to create a seamless merger of life and game for the game duration of five weeks. During the five weeks the players could be able to play an immersive game set in our ordinary reality augmented with game content, both through narrative content and through game artifacts. The central challenges of the long duration was merging the game and life in a functional manner, game mastering the game for extended periods, and pacing and structuring the game in a working way. This paper looks into the lessons of Momentum; problems, solutions and other evaluation results.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:ARG, larp, role-play, seamlessness, life/game merger, gamemastering viability, pervasive gaming
ID Code:2692
Deposited By:Vicki Carleson
Deposited On:25 Feb 2008
Last Modified:18 Nov 2009 16:13

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