SODA

Sound for Fantasy and Freedom

Liljedahl, Mats (2011) Sound for Fantasy and Freedom. In: Game Sound Technology and Player Interaction: Concepts and Developments. IGI Global, Hershey, New York, pp. 22-43. ISBN 978-1-61692-830-8

This is the latest version of this item.

[img]
Preview
PDF (Sound for Fantasy and Freedom, Liljedahl, M. This chapter apperas in "Game Sound Technology and Player Interaction: Concepts and Developments" edited by Mark Grimshaw, Copyright 2010, IGI Global, www.igi-global.com. Posted by permission of the publisher.)
1926Kb
[img]
Preview
PDF
1495Kb

Abstract

Sound is an integral part of our everyday lives. Sound tells us about physical events in the environ- ment, and we use our voices to share ideas and emotions through sound. When navigating the world on a day-to-day basis, most of us use a balanced mix of stimuli from our eyes, ears and other senses to get along. We do this totally naturally and without effort. In the design of computer game experiences, traditionally, most attention has been given to vision rather than the balanced mix of stimuli from our eyes, ears and other senses most of us use to navigate the world on a day to day basis. The risk is that this emphasis neglects types of interaction with the game needed to create an immersive experience. This chapter summarizes the relationship between sound properties, GameFlow and immersive experience and discusses two projects in which Interactive Institute, Sonic Studio has balanced perceptual stimuli and game mechanics to inspire and create new game concepts that liberate users and their imagination.

Item Type:Book Section
ID Code:4048
Deposited By:Mats Liljedahl
Deposited On:14 Dec 2010 11:08
Last Modified:14 Dec 2010 11:08

Available Versions of this Item

Repository Staff Only: item control page