Stenström, Christopher Dristig and Björk, Staffan (2013) Understanding Computer Role-Playing Games: A Genre Analysis Based on Gameplay Features in Combat Systems. In: Second Workshop on Design Patterns in Games (FDG 2013), 16 May 2013, Chania, Crete, Greece.
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A game genre as diverse as that of computer role-playing games is difficult to overview. This poses challenges or both developers and researchers to position their work clearly within the genre. We present an overview of the genre based on clustering games with similar gameplay features. This allows a tracing of relations between subgenres through their gameplay, and connecting this to concrete game examples. The analysis was done through using gameplay design patterns to identify gameplay features and focused upon the combat systems in the games. The resulting cluster structure makes use of 321 patterns to create 37 different subgenre classifications based solely on gameplay features. In addition to the clusters, we identify four categories of patterns that help designers and researchers understand the combat systems in computer role-playing games.
|Item Type:||Conference or Workshop Item (Paper)|
|Deposited By:||Staffan Bjork|
|Deposited On:||11 Nov 2013 13:54|
|Last Modified:||11 Nov 2013 13:54|
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- Understanding Computer Role-Playing Games: A Genre Analysis Based on Gameplay Features in Combat Systems. (deposited 02 Sep 2013 13:59)
- Understanding Computer Role-Playing Games: A Genre Analysis Based on Gameplay Features in Combat Systems. (deposited 11 Nov 2013 13:54) [Currently Displayed]
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