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Practices as a unit for design: an exploration of theoretical guidelines in a study on bathing

Kuijer, Lenneke and de Jong, Annelise and van Eijk, Daan (2013) Practices as a unit for design: an exploration of theoretical guidelines in a study on bathing. ACM Transactions on Computer-Human Interaction, 20 (4).

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Official URL: DOI: http://dx.doi.org/10.1145/2493382

Abstract

The sustainability challenges facing society today require approaches that look beyond single product- user interactions. Focusing on socially shared practices—e.g. cooking, laundering—has been identified as a promising direction. Building on a growing body of research in sustainable HCI that takes practices as unit of analysis, this article explores what it means to take practices as a unit of design. Drawing on theories of practice, it proposes that practice-oriented design approaches should: involve bodily performance, create crises of routine and generate a variety of performances. These guidelines were integrated into a Generative Improv Performances (GIP) approach, entailing a series of performances by improvisation actors with low- fidelity prototypes in a lab environment. The approach was implemented in an empirical study on bathing. Although the empirical example does not deal with common types of interactive technologies, the guidelines and GIP approach offer sustainable HCI a way to think beyond immediate interactions and to conceptualize change on a practice level.

Item Type:Article
ID Code:5622
Deposited By:Annelise de Jong
Deposited On:20 Jan 2014 19:50
Last Modified:20 Jan 2014 19:50

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